SPECIAL EDITION
Volume 0 1988 AC Issue 1
ÑÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÒ
ÑÛÛÛÛÛÛÛÖ ÕÛÒ ÑÛÒ ÕÛÒ ÍÛØÛÎÕÛÛÛÛÛÛÛÒ
Ñ×ÛÛÛÛÛÛÛÖ Ú Ú Ú Ú Ú Ú ÕÛÛÛÛÛÛÛ×Ò
ÚWelcome Ú ÕØÓ ÑÛÖ Ú Ú Ú Ú WelcomeÚ
Ú To Ú ÚÔÒ Ú Ú Ú Ú Ú Ú To Ú
ÚHABITAT Ú × × ÔÛ× Ï Ð × Ú HABITATÚ
ÐØÛÛÛÛÛÛÛÖ ÕÛÛÛÛÛÛÛØÏ
ÐÛÛÛÛÛÛÛÖ THE HABITAT WEEKLY ÕÛÛÛÛÛÛÛÏ
ÐÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÏ
o Use NEXT to go forward one page.
o Use BACK to go back one page.
o Use PAGE # to go to a specific page.
o Use QUIT to stop reading the RANT.
1
CONTENTS
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛØÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
Item PageÚItem Page
Ú
Welcome-----------3ÚPublic Service----19
Turf's Up---------4ÚEmployment--------20
What's Next?----- 6ÚQuests/Contests---21
Money Tree Quest-10ÚHabitat Graphics--22
People-----------12ÚTips -------------23
Places-----------15ÚRant Policies-----28
Things-----------17ÚMasthead----------29
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ×ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
Note: Where "MANUAL" is mentioned it
refers to THE OFFICIAL AVATAR HANDBOOK.*
Use NEXT to go to WELCOME or pick PAGE#
2
ÑÛÛÛÛÛÛÛÖÚÎ Í ÑÒ Î ÑÒ ÑÒ ÑØÒ ÑÒÚÕÛÛÛÛÛÛÒ
Ú ÚÚÚ Ú ÕÏ Ú Ú ÚÚ ÚÚÚ ÕÏÚÚ Ú
Ú RANT ÚÚÔ×Ó ÔÓ Ð ÔÓ ÔÓ Ï Ð ÔÓÚÚ RANT Ú
Ú ÚÐÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÏÚ Ú
Ú ÔÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÓ Ú
Ú GREETINGS FELLOW AVATAR! Ú
Ú The Habitat Weekly Rant welcomes youÚ
Úto your new life as an avatar. We hopeÚ
Úyou find this Special Edition Rant Ú
Úhelpful in making your first steps in Ú
Úthe world. This free issue is given toÚ
Úyou at great expense. Of course we do Ú
Úcount on you buying your next Rant. Ú
ÚBusiness is business even in HABITAT. Ú
ÔÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÓ
3
ÍÛÛÛÛÛÛÛÛÛÛÛÛÛÎ
Ú YOUR TURF ÕÎ
ÐØÛÛÛÛÛÛÛÛÛÛÛÛÏÚ
ÐÛÛÛÛÛÛÛÛÛÛÛÛÛÏ
Either you are in your turf now or you
are a mover. Each avatar's turf has a
few basic items like furniture and a
(very basic) door. In "What's Next"
we refer to using your door for going
out and about. Before you move too far
it might be helpful to try a few moves
right in your turf. Some furniture will
let you put objects in it for storage.
One item of furntiure, a chair, will
4
ÍÛÛÛÛÛÛÛÛÛÛÛÎ
Ú YOUR TURF ÕÎ
ÐØÛÛÛÛÛÛÛÛÛÛÏÚ
ÐÛÛÛÛÛÛÛÛÛÛÛÏ
also allow you to sit in it. If you sat
in a chair, we hope you were comfy and
that you read about sitting -- page 15
of the Manual -- as chairs are tricky.
TIPS (for sitting and other problems)
are farther along in this issue. You
don't really need a chair to sit. Point
the cursor at your body and choose GO.
Use GO on your body again to stand. Try
GO on your head, it's different. See
Manual page 14 for more on posture.
5
ÔÎ WHAT'S NEXT? ÍÓ
ÔÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÓ
Soon you'll finish checking out your
turf: GOing, GETting, PUTting, DOing and
using this RANT and the contents of your
pocket. See page 16 of the Manual about
carrying objects in your pocket along
with your tokens and paper.
"What do I do next?" First, finish read-
ing this Special Edition of The Rant and
then it's time to do some exploring. You
will need to GO to the door. Next using
the DO command you can open the door. If
you're ready and the door is open, it's
6
ÔÎ WHAT'S NEXT? ÍÓ
ÐÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÏ
time to GO out the door. GOing out
the door will put you into the region
right in front of your turf. This is a
good time to see how F7 can help you
not only identify objects and other
avatars, but also often tell you what
region you're standing in.
With the cursor targeted at the floor or
ground, F7 will tell you where you are
and which way the nearest teleport is
located. Take a minute to note your
address -- you'll need to know it in
7
ÔÛÎ WHAT'S NEXT? ÍÛÓ
ÐÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÏ
order to walk home. When you get to know
TelePorts (see pages 22 and 23 of
the Manual), you can return to your own
turf by typing a TelePort address of:
HOME.
TelePorts will take you to a directory
of port addresses if you type HELP when
the port is activated. Teleports aren't
free so check the amount of tokens you
have in your pocket (GET the shining
blue token from your pocket and use F7
to identify its value) to be sure you
8
ÔÎ WHAT'S NEXT? ÍÓ
ÐÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÏ
enough for your travels. While it does
not matter where you are when you sign
off, many avatars like to return thier
turves now and again. Finding an ATM (a
Automatic Token Machine) is a good idea
so you have some cash while traveling.
Page 35 of the Manual explains how to
use an ATM. Conveniently enough, the
same page explains spending money in
VenDroid machines, the machines that
sell everything from containers to ava-
tar heads to The Rant. The Rant ads may
have items for sale by other avatars.
9
$$$$$$$$$$$$ THE MONEY TREE $$$$$$$$$$$$
$ $
$ The Money $ree. Funny "t" huh? see $
$ HABITAT Graphics in this issue of $
$ The Rant. $ stands for token. Money!$
$ ÑÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÒ $
$ Ú EXCITING QUEST! Ú $
$ ÔÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÓ $
$ If you believe money does't grow $
$ on trees you don't know our Oracle. $
$ He has generously provided a way $
$ for each new avatar to get 100$ one $
$ time only. Find the tree. Find 100$.$
$ $
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
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$$$$$$$$$$$$ THE MONEY TREE $$$$$$$$$$$$
$ $
$ To find the Money $ree, head off $
$ into the Magic Wood, along the $
$ Forest Road. When you think you've $
$ gone too far, keep going a little $
$ further (ask a friendly avatar if $
$ you don't know the way). $
$ $
$ Near the end of one of the forks is $
$ a tree unlike any other tree you'll $
$ see in your travels. Find what $
$ makes the tree "magic," and you'll $
$ be rewarded for your efforts!! $
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
11
ÍÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÎ
Ú PEOPLE/HOW TO BECOME A WHO! ÕÎ
ÐØÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÏÚ
ÐÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÏ
Many avatars arrive in HABITAT feel-
ing a little unsure about how they
will fit in this new world. Some
avatars quickly take the matter in
their own hands and others have fun
without ever thinking about it. Still
we have all sorts of characters here
from monks to monsters, thieves to
thespians, and lovers to lawyers. It
is even possible to get listed in the
BOOK OF RECORDS. HABITAT's record
12
ÑÛÛÛÛÛÛÛÛÛÖÍÒÑÒÑÒÍÒÎÑÒÕÛÛÛÛÛÛÛÛÛÛÒ
ÚWALKING ÚÕÓÕÏÚÚÕÓÚÕÏÚ AVATAR Ú
ÚTALKING Ú× ÔÓÔÓ× ÐÔÓÚ RECORD Ú
ÚGAWKING ÚAND HABITATÚ BOOK Ú
ÐÛÛÛÛÛÛÛÛÛÖ ÕÛÛÛÛÛÛÛÛÛÛÏ
ÐÛÛÛÛÛÛÛÛÛÛÛÏ
book includes everything from Avatars
in action to avatar inaction. You can
try for the record as most talkative or
most sedate. Most Expressive lists the
letter writers, Oldest counts your days
online, and Dangerous...well we won't
explain that one. You may meet or be-
come one of the famous or infamous ava-
tars of HABITAT. The first step in
13
ÍÛÛÛÛÛÛÛÛÖMEET THE AVATARSÕÛÛÛÛÛÛÛÛÎ
Ú PEOPLE ÐØÛÛÛÛÛÛÛÛÛÛÛÛÛÛØÏPEOPLE Ú
ÐÛÛÛÛÛÛÛÛÛÏ ÐÛÛÛÛÛÛÛÛÛÏ
becoming a who's who in Habitat is
meeting other avatars. This is also
the way to get help online. Older
avatars are usually very willing to
help out younger avatars. Of course
since you never know if someone is
a professional beggar or, worse yet, a
thief, it's prudent to start out by
contacting others by ESP or MAIL. Con-
sult pages 17-18 of the Manual. F3 will
show the avatars most recently online.
14
Ú` PLACES `Ú
Nearby Ú` IN HABITAT `Ú Tricky &
& Fun? Ú``````````````Ú Dangerous?
ÐÛÛÛÛÛÛÛÛÛÛÛÛÛÛÏ
So you've been to the Money Tree, you
found an ATM and checked your bank ac-
count and you possibly investigated a
few other places downtown. Where should
you go next? That depends on how adven-
turesome you may be: some places like
the LIBRARY, HALL OF RECORDS, ARCADE
or SANDY'S SPA are safe and fun. The
outskirts of town are a bit more
dangerous, since weapons work and it's
15
Ú PLACES Ú
ÐÛÛÛÛÛÛÛÛÛÛÛÛÏ
a bit trickier getting around in the
Woods or Back 40. Many twisty-turny
areas require a good deal of talent
with a compass or else a whole lot of
pure luck. RANDY'S ADVENTURE YMPORIUM
will outfit you for the task if you
can pay the price.
Even relatively tame places like the
famous POPUHOUSE holds a few surprises
and if you visit the ORACLE'S Fountain
watch out for the SEWER nearby. Our tip
for the adventurous? A flashlight.
16
ÍÛÛÛÛÛÛÖ THINGS ÕÛÛÛÛÛÛÎ
Ú BUY ÐÛØÛÛÛÛØÛÏSTEAL Ú
ÐÛÛÛÛÛÛØÛÏFINDÐÛØÛÛÛÛÛÛÏ
ÐÛÛÛÛÛÛÛÛÏ
There are a number of ways to aquire
objects and a number of reasons for
aquiring them. As our headline suggests
the ways of getting objects are fairly
self explanatory. The items might be a
bit more cryptic. Remember F7 gives
you information on most anything in
HABITAT. RANT Tip: before you aquire
everything in sight, remember carrying
useless items is wasteful. Pick a goal.
17
MORE THINGS
Adventurers should obtain objects used
in quests. Master's of disguise should
focus on body paints and heads. What-
ever you collect, get some boxes or
you'll soon exceed the limits you can
carry. Boxes even fit inside boxes!
Of course you never know what may be-
come valuable. The first ever issue of
The Rant is a collectors item. Keep
your eyes peeled for items that may be
of value someday!
18
A PUBLIC SERVICE MESSAGE
ÑÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÒ
Ú "A little knowledge is a ÕÒ
Ú dangerous thing... ÚÚ
Ú Why live dangerously?"ÚÚ
Ú ÚÚ
ÔØÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÓÚ
ÔÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÓ
THE POPULOPOLIS PUBLIC LIBRARY
Books include: histories, records,
Rant back issues, stories and more.
19
ÎÍÍÎÎ ÍÒ Î ÍÑÒ ØÒÍØÎÍÎÍÒ Ú
ÕÖÕ Ú ÕÓ Ú ÚÑÖ ÚÚ Ú Õ ÚÚ Ú
ÏÐÐÏÐ × Ô×ÓÔ× ÏÐ × ÐÏÐÓ o
METER MAID: SALARY -- 0$
FOOD TASTER: SALARY -- 0$
MUSICIAN: SALARY -- 0$
RANT REPORTER: SALARY -- 100$
THE HABITAT WEEKLY RANT pays
100$ for each news article we
print. See Rant Policies for
how to submit articles. Self
employment best for you? Start
a service and use a RANT ad.
20
ÑÒÎÍ ØÒ ÑÎÎÍÑÒÑÒÍØÎÑÒ ÑÒÑÒØÒÍØÎÑÒÑÒÍØÎÑÒ
ÚÚÚÚ Ú ÚÚÚÚÕÏÔÒ Ú ÔÒÛÚ ÚÚÚÚ Ú ÕÏÔÒ Ú ÔÒ
ÔÓÔÓ × ÔÖÔ×ÔÓÔÓ × ÔÓ ÔÓÔÓÏÐ × ÔÓÔÓ × ÔÓ
Brave &Ô Thoughtful Avatars Rewarded!
ÑÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÒ
WIN ÚQuests/Contests Ú GAIN
$'S ÑÛÛÛÏ are regular ÐÛÛÛÒ FAME
ÑÏ features of HABITAT. ÐÒ
ÚSometimes these are even Ú
ÑÏbegun by fellow avatars ifÐÒ
Úthey think they can make a Ú
Úfew tokens by selling clues.Ú
ÚRight now you can start the Ú
ÚMoney Tree Quest. Check the Ú
ÛÛÛÏRant for news of current eventsÐÛÛÛ
21
CTRL:qÕ wÖ e× rØ tÉ yß uÑ iÒ eng#Þ +Ù -@
aÍ sÎ gÌ hË jÔ kÓ zÐ xÏ cÛ bÚ spc-bar `
SHIFT: 4$ eng#Ý -{
REGULAR: eng#Ü at@ * cursor keys }|~
ÍÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÎ
Ú CONTROL or SHIFT and the above keysÚ
Ú make up HABITAT graphics charactersÚ
Ú Ý$Ü*{ ÕÖרÉßÑÒÞÙÛÍÎÌËÔÓÐÏÚ` }|~ Ú
ÐÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÏ
eng# = English Pound (right of minus - )
at = at symbol (right of the P key)
spc-bar = space bar
22
ÍØÎØ ÍÒÑÒ ÉßÉßÉßÉßÉßÉß ÎÍ Ø ØÒÍØÎÑÒ
Ú Ú ÕÓÔÒ ÉËÌËÌËÌËÌËÌËÌßÕÖ Ú ÚÚ Ú ÔÒ
× × × ÔÓ ÌßÉßÉßÉßÉßÉßÉËÏÐ × ÏÐ × ÔÓ
ÌËÌËÌËÌËÌËÌË
o If it doesn't work the first time,
give it another shot. Trying may
have moved you to the right spot.
o If it still doesn't work change the
position of where you are standing.
o Chairs are tricky. Make sure you're
on the same plane. For example, if
the chair is behind a table, go to
23
ßÉßTÉßIÉßÉßPÉßSÉßÉß&ÉßHÉßÉßIÉßNÉßÉßTÉßSÉ
ÜÜËÉÜÜßÌÜÜËÉÜÜßÌÜÜËÉÜÜßÌÜÜËÉÜÜßÌÜÜËÉÜÜßÌ
ÌË ÌËÌË ÌË ÌËÌË ÌË ÌËÌË ÌË ÌËÌË ÌË ÌËÌË
an object behind the chair and then go
to the chair and try again to sit.
o Once again, remember that objects,
places, teleports, and avatars can be
identified with F7. In the case of
objects (coins, VenDroids, ports,
elevators, and lots more) F7 will
also give you instructions.
o To store and transport objects use
boxes/bags. Put boxes inside boxes.
24
Ü Éß Ü Éß Ü Éß Ü Éß Ü Éß Ü Éß Ü Éß Ü Éß
ÝÌËT ÝÌËI ÝÌËP ÝÌËS ÝÌËT ÝÌËI ÝÌËP ÝÌËS
ÉßÉßÉßÉßÉßÉßÉßÉßÉßÉßÉßÉßÉßÉßÉßÉßÉßÉßÉßÉß
ËÌËÌËÌËÌËÌËÌËÌËÌËÌËÌËÌËÌËÌËÌËÌËÌËÌËÌËÌËÌ
o Talk is cheap but friends are not.
Use ESP and Habitat mail and TALK to
make friends with others. They will
give you help when you are lost or
if you have questions about Habitat.
o Remember that HABITAT is what you
make of it. Don't wait for others to
tell you what to do. Make up your
own fun. Run a nightclub. Organize a
union. Open a bank. Aspire to Deism!
25
TIPS AND HINTS
ÉßÉßÉßÉßÉßÉßÉßÉßÉßÉßÉßÉßÉßÉßÉßÉßÉßÉßÉßÉß
ËÌËÌËÌËÌËÌËÌËÌËÌËÌËÌËÌËÌËÌËÌËÌËÌËÌËÌËÌËÌ
o As stated in the Manual, the Oracle
turns you into a ghost to protect you
when you log off. See Manual, page 18.
o The five-guests-only-rule requires
that you turn into a ghost (use the
F1 key to ghost/de-ghost) to enter
areas that already have 6 avatars. See
page 23 of the Manual for details.
o Try going off the obvious path; you
26
ÜÜÝÜÜ`ÜÜÝÜÜ`ÜÜÝÜÜ`TIPS`ÜÜÝÜÜ`ÜÜÝÜÜ`ÜÜÝÜÜ
````````````````````````````````````````
don't always have to follow sidewalks
and you can even go off into the sky--
sometimes. If you can't, you'll hear a
soon to be familiar phrase: "There's
no place to go in that direction."
o You cannot send mail to THE ORACLE.
See Manual page 26 for talking to the
Oracle. Few get wishes or answers.
o Read the entire Manual carefully.
27
ÍÛØÛØÛØÛØÛØÛØÛØÛÖ RANT ÕÛØÛØÛØÛØÛØÛØÛØÛÎ
ÔÒÔÒÔÒÔÒÔÒÔÒÔÒÔÒÔÒ$$$$ÑÓÑÓÑÓÑÓÑÓÑÓÑÓÑÓÑÓ
ÕÛ×Û×Û×Û×Û×Û×Û×Û×ÛÛÛÛ×Û×Û×Û×Û×Û×Û×Û×ÛÖ
Ú The RANT is published every Weds. Ú
Ú Deadline for sumbmissions is the Ú
Ú Fri. before the publication date. Ú
Ú SEE THE LATEST RANT FOR PRICES: Ú
Ú Advertisements ---------- fee Ú
Ú Personals (Love $'s)----- fee Ú
Ú Lost items -------------- fee Ú
Ú Found items ------------- free! Ú
Ú Send all correspondence to OSGOOD Ú
Ú using a top margin of 1 blank lineÚ
Ú and a bottom margin of 2 lines. Ú
ÐÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÏ
28
ÑÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÒ
ÑÓ HABITAT WEEKLY ÔÒ
Úo RANT oÚ
ÔÒ Editor: OSGOOD ÑÓ
ÔÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÓ
ÍÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÎ
Ú Published By The ÕÎ
Ú RANT-N-RAVE PRESS ÚÚ
Ú (See Manual, Pg.37ÚÚ
Ú but do NOT mail ÚÚ
Ú to "Rant". Send ÚÚ
Ú mail to: OSGOOD.) ÚÚ
ÐØÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÏÚ
ÐÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÏ
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